Face
These are the rules for handling the eyes, eyebrows, and mouth depicted on the screen.The face conveys what the body fails to express as "good and bad."
Type
NoneNo screen
Available itemsNo face token → Emotion expression omitted
LightingLED
Available itemsEye size → Use brightness, blinking → Use flashing
Only eyesEyes on the screen
Available itemsFour eye tokens
AllEyes · Eyebrows · Mouth
Available itemsFour eye tokens + eyebrows · mouth · nose
What is changing?
There is a basic face, and the expressions are variations of that face's attributes (size, angle, shape).This means that any expression can be described using the same token, with only the values changing according to the style.
BasicJust change the value
Size upSurpriseAngle +12°AwareShape Half-MoonSmile
Expressions of Positivity and Negativity
- Even a robot with just eyes can express emotions; the shape of the eyes conveys feelings (good and bad).
- If it has a full face with eyebrows and a mouth, the expression is determined in the order of eyes → eyebrows → mouth.
Rhythm of changing expressions
When entering and leaving, it's quick; when staying, it's slow.During the stay, the form is fixed, and it moves slightly with a different rhythm for each emotion.
QuickBouncy
Consistent and frequent
small bouncesBriefly sobbingResting
A short tremor followed
by a long pauseHow to Change Expression
Similar shapesSimilar shapes are smoothly connected and changed through the middle.
Different shapesFor different shapes, slightly distort them and then change them.
Don’t
Don't Mix EmotionsDifferent expressions can blur the meaning. The face conveys a single emotion together.
Don't Tremble IrregularlyIrregular trembling is interpreted as a malfunction. Movements while staying follow a set rhythm.
Don't Close Eyes CompletelyWhen fully closed, they appear as if turned off. Blinking only covers 70%.