Patterns
Situations as state machines: trigger → behavior sequence → exit, with transitions and a shared priority. Seven existing patterns and four proposed ones.
12 entries
Face to Face
pat.face_to_faceFacing each other and focused on the interaction.Touchingpat.touchingThe person touches the body or a joint directly.Callingpat.callingA voice or signal asks for attention right away.Carriedpat.carriedThe robot is lifted or moved.Pass Bypat.pass_bySomeone walks past without intent.Leavepat.leaveThe person leaves the space and the interaction ends.By your sidepat.by_your_sideIn the same space without conversation.ConversationProposedpat.conversationYes / no or unclear moments during a conversation.FeedbackProposedpat.feedbackReacting to the result after finishing a task.GuidingProposedpat.guidingShowing a direction or a location.SuddenProposedpat.suddenAn unexpected sound or movement.Pattern spec and transitionsThe fields every pattern has, and how situations hand over to each other.