Pattern spec and transitions
The fields every pattern has, and how situations hand over to each other.
Fields
FieldContent
id · name · definition
triggerEntry condition (sensor · voice · state)
sequenceComponent IDs only (no tokens or operators written directly)
exitExit condition
transitionsHand-over to the next situation (e.g. Calling → Face to Face → Leave)
priorityCommon priority (safety > call · touch > conversation > waiting)
state_overridesCarried · battery · quiet hours · error
edge_casesExceptions (e.g. reacting to a similar word on TV, then returning awkwardly / a delay for someone who pretends to leave and comes back)
Transitions
┌──────────── Safety (interrupts every situation) ───────────┐
▼ │
By your side ──call──▶ Calling ──face──▶ Face to Face ──end──▶ Leave ──▶ By your side
│ ▲ │ ├─ Conversation
├─passes─▶ Pass By ──┘ │ ├─ Feedback / Guiding
└─touch──▶ Touching ───────────────────┘ └─ Sudden
lifted (anywhere) ──▶ Carried ──put down──▶ previous situationThe old line "the seven most common situations that never overlap" had no evidence and was removed; the transition diagram and priority replace it.