Approach
It's a welcoming action where you approach, stop, and match the user's eye level.It's used when the user is returning home or calling the robot.
Robot
Approach is made of three modals. Each modal maps to a part of the robot, and a modal without that part follows a fallback rule.
- Jointless Driving
- Joint Driving
- Joint Fixed
- Joint Walking
- Full-body
Intensity
It depends on how close I should get. I choose based on who the other person is and how long we've been apart.
Light
3 cmInterest
approach.lNormal
6 cmMeeting
approach.nStrong
10 cmOwner
approach.sTime Line
Each modal is assigned a specific part of the robot, and any modal that lacks a part follows alternative rules.
0 s2.2 s
chirp
Soft
Nod*2Pause
Variant
Variants only change the combination of tokens, not the meaning.
VariantChangeWhen
OwnerApproach.L + longer pausewhen the owner returns home
StrangerUse keep distanceunknown person
VehicleSlowly rolling + lighting2–4 DoF
No displayMovement size +20%no face screen
State
The robot's status overrides or weakens its actions.
- Idleplay as is
- Quiet hourssound −12dB
- Low batteryapproach.Light
- Held / In-airOmit → Moving
- ErrorStop + Face
Token Spec
The token name is the same as Primitive tokens.
StateTrackTokenValue
enabled
motionanticBack 2–3° · 100 ms
enabled
motionapproach.m6 cm · ease-out
enabled
motionpause.m300 ms
enabled
motiontilt.sUp 6° · eye level
enabled
faceeye-size0.30
enabled
faceblink-rate1 time when stopped
enabled
soundtimbre · lengthbright · 0.3 s · 100 ms first
quiet hours
soundvolume−12 dB
heldalloverride→ Moving


